Product Redesign

Client: Prime Digital Academy

My Role: Researcher & Designer | Team: Solo Project | Duration: 1 week

Project Summary:

Prime Digital Academy needed to improve its welcome gift to be more usable and meaningful for students. Using multiple research methods & evaluations, I redesigned a package incorporating 3 important values. The result was a new concept that would give a more memorable and positive gift experience for Prime’s students on their first day of school.

Before:

Students found the t-shirt and pen to be useless & unmemorable.

After:

Students found our redesign more meaningful.

Design Process:

Initial Research

Research Synthesis

Ideate & Design

Evaluation & Research

Finalized Concept

Round 1:
Going Broad

Research Methods:

  • Conducted fly-on-the-wall observations using the AEIOU framework while students were completing a task in class

  • Interviewed two students who received the older design

Goals:

  • Learn what products and tools students currently use and where there might be opportunities to enhance their experience

  • Unpack students’ preferences for receiving gifts and gain insight into how they interpreted their welcome gift

Synthesis & Strategy:

  1. Creating comfort - student projects take days to complete, they want to feel comfortable in the environment they’ll be sitting in for long periods.

  2. Feeling welcomed - repeatedly, students expressed that the highlights of their first day were moments they felt a sense of belonging to a community

  3. Something memorable = most students either hardly remember the original gift they received, lost their gift, or thought it was more of a marketing gimmick than an actual gift.

Outcome:

With the strategy in place, I designed three separate concepts to be evaluated & compared by students.

Concept 1: The Know State

Concept 2: The Flow State

Concept 3: The Grow State

Defining “Meaningful”:

In the initial evaluation of these packages, I found the data contradictory. The word “meaningful” seemed to be extremely subjective. This led me to a second round of research to understand students’ values and narrow my concept into one, usable design.

Round 2:
Narrowing In

Research Methods:

  • Desirability Survey with 6 students

  • Value-Based Assessment activity with 3 students

Goals:

  • Unpack the word “meaningful” and what students associated with it in terms of receiving a gift

  • To learn which of the three concepts I should take into further testing

  • Develop a finalized design concept to share with stakeholders

Synthesis & Strategy:

  1. Thoughtfulness, Sparks Joy, and Practicality - through the Value-Based Assessment activity, I found that students rated these three values highly in terms of what made a gift meaningful

  2. Associating products with value - discovering products that are most highly associated with the value students have

  3. Inclusivity - our data pool was limited to a gift that would be given to hundreds, any outliers needed to be compared to outside studies

Students valued thoughtfulness, joy, and practicality most in the gifts they receive.

Conducting Value-Based Assessment activity with a student

Students ranked their values for gift receiving from lowest to highest. Afterward, they placed 5 different products on a spectrum. This helped us understand the potential impact different products might have on students.

Final Design:

The final design included three products to make one gift package for students to receive. Each product needed to rank highly on the following values in order for it to be meaningful:

  • Is it thoughtful?

  • Does it spark joy?

  • Is it practical?

View Project 1

View Project 3

What did I learn?:

  • Inconclusive data can be just as meaningful

  • Using multiple research methods will help uncover deeper insights about my users

  • It’s helpful to cross-reference other teammate’s research notes to uncover potential gaps in my own or otherwise unnoticed patterns

  • Initial concepts should include a little less detail so that I’m not stuck wondering which part of the concept is the culprit for a specific finding